Gnomengarde
A reclusive kingdom of tinkerers ruled by King Korboz and Queen Gnerkli. Recently de-mimicked by the party.
Status: active, friendly.
A reclusive kingdom of tinkerers ruled by King Korboz and Queen Gnerkli. Recently de-mimicked by the party.
Status: active, friendly.
Orc bands around Phandalin: a large encampment, seven scouts seeking a fort, and Dax's reports of a dragon frightening the orcs he fought.
Status: active, hostile.
The Black Network. Thornton wears their pin, works from an occupied hideout beneath Phandalin, and intends to replace Harbin.
Status: active, complicated.
Generations of offerings to the god of greed, accounted page by page — thinning year by year, and ending nowhere.
Home base. Quest board, nervous townmaster, an inn with watchful strangers, and a Miner's Exchange with Zhentarim management.
A note from the Temple of Abbathor: an instruction to stop paying the god, and permission for whoever survived the room to take what was left. Its author is unknown.
Everything magical (or suspiciously magical) the party has picked up so far.
A ruined dwarven temple to the god of greed. The prospectors said its ochre jellies used to be priests. A sealed chamber has been opened; the wealth the ledger accounted for has still never been found.
Thornton's lead: a ruined temple south along the Trivial Trail where locals stash their gold. Unvisited.
Adabra Gwynn's stone windmill — Phandalin's potion workshop and manticore battleground, reported destroyed in Session 7 after her evacuation.