The Town Finds Out, a Deal in the Dark, and a Trap Door
The dragon news gets out, Harbin puts a hundred gold on learning what the guildmaster wants — and two invisible thieves standing in her office get it for nothing.
The dragon news gets out, Harbin puts a hundred gold on learning what the guildmaster wants — and two invisible thieves standing in her office get it for nothing.


The last room in the temple gives up an emerald and a written blessing to rob the place, a dead dwarf is carried home to his brother — and the dragon stops being a rumor.


The last jelly falls, the temple gives up its dead and its ledger, the dwarves walk away from the deal — and seven orcs come up the canyon looking for a new fort.


Adabra refuses to leave, an orc camp is bypassed, and the party splits jellies (literally) in a ruined temple to the god of greed.

Harbin pays out and posts two contracts, Thornton reveals a Zhentarim pin and crossbows, and two manticores meet the party at Umbrage Hill.

A paranoid king, a bound queen, a goopy rope bridge, and two very real mimics. The contract is delivered.


A wounded fighter amid five dead orcs joins the party, Gnomengarde is explored, and Facktoré opens fire.
The party forms on the road, takes the Gnomengarde quest, hears the first dragon rumors, and kills a boar at midnight.
Characters finalized, house rules set: no Neverwinter, no ammo or weight tracking, level cap 6.