items
The Party Magic Item Haul
The running inventory:
- Wand of Pyrotechnics — recovered from Gnomengarde; briefly held by Harbin, returned with the quest payout.
- Clockwork Amulet — carried by Dax. Used to steady the swing that took the last orc’s head off when he no longer trusted his own hands (Session 6).
- Hat of Wizardry
- Pole of Collapsing — used to fish the Abbathor necklace out of a dead jelly’s acidic remains.
- Sending Stones (a linked pair) — 25 words per message, one message a day, any distance. Recovered in Session 7: the first pried out of Dazlyn Grayshard’s dead hand on the road, the second put on the bar by his brother Norbus, who had no use for half a pair. Thom carries one; the other travels with the party and has not been assigned to anyone. The word limit is strict: Thom’s first message was cut off one word short of his own name.
Suspicious acquisitions (not yet identified)
- The Abbathor necklace — gold, nameplate illegible, overwritten in ancient Dwarvish: “This is what happens to those who displease me.” Carried by Rut. Nobody in-game has flagged the risk.
- The gemstone coffer’s contents — rubies, emeralds, topaz, held by Thom. Not magical as far as anyone knows; definitely not declared to the dwarves. Still unappraised — the party has never taken it to the Miner’s Exchange, though they have talked about it twice.
- Abbathor’s holy symbol — a small jeweled dagger on a silver chain, lifted from a skeleton in the temple crypt by Hamish. The Dwarvish runes cut into it read “Greed is good.” Two members of the party now carry jewellery taken off this god’s dead (Session 6).
- The great emerald — taken off a statue in the temple’s hidden chamber with a Mage Hand, which set the statue off. Diamond-cut, roughly 8 lbs, and very large. Thom can lift it out of his pack one-handed and throw it without trouble, but carrying it wears on him: by the end of a day’s walk to Phandalin he was down to half speed. Unappraised, and nobody has cast Detect Magic on it yet.
- A manticore tail spike — pulled from a corpse by Rut, who kept it without saying why. Now filed alongside a mimic tentacle and a green orc eyeball, optic nerve attached (Session 7).
Notable mundane gear
- The temple longsword — pulled out of the dust under a bed frame in the priests’ sleeping chamber by Barnaby. Nothing magical about it, but everything else in that room had rotted and it hadn’t. The orc war-leader’s last threat was to take it (Session 6).
- A thousand ball bearings — Barnaby’s, scattered across the orcs’ only way in, and most of what made that fight winnable (Session 6).
- The orc leader’s chain mail — stripped off the war-leader’s body by Dax and identified as human work out of a Neverwinter garrison, battered and blood-stained. Orcs do not make this; the band took it off somebody who could not stop them, and not far from here (Session 7).
- A sheepskin map of the Sword Coast — orcish scouting notation, read by Hamish. Raid targets marked along the Triboar Trail and the High Road, around Leilon, and near Phandalin, with a clear preference for mountainous ground (Session 7).
- 150 gp and 70 tarnished silver — the last offering chest, from the hidden chamber’s alcove, taken with written permission. The silver went to Norbus (Session 7).
- Thom’s shovel — currently the party’s primary tool against several hundred tons of cave-in.