The Town Finds Out, a Deal in the Dark, and a Trap Door
The dragon news gets out, Harbin puts a hundred gold on learning what the guildmaster wants — and two invisible thieves standing in her office get it for nothing.
A white dragon has moved into the region, and the frontier town of Phandalin is hiring anyone reckless enough to take a job from its quest board. This is the running chronicle of the party trying to stay ahead of the storm — session recaps, the story so far, the roster, an NPC directory, and a codex of factions and lore. Kept by the party, for the party.

The dragon news gets out, Harbin puts a hundred gold on learning what the guildmaster wants — and two invisible thieves standing in her office get it for nothing.


The last room in the temple gives up an emerald and a written blessing to rob the place, a dead dwarf is carried home to his brother — and the dragon stops being a rumor.


The last jelly falls, the temple gives up its dead and its ledger, the dwarves walk away from the deal — and seven orcs come up the canyon looking for a new fort.
The Phandalin region, hex by hex — every route the party has walked, with pins for battles and discoveries along the way.
Allies, threats, and unresolved question marks — everyone the party has met, and where they stand.
Factions, lore, and the deeper history behind the jobs — from Gnomengarde to the Zhentarim.