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Session 1Apr 27, 2026

The Road to Phandalin

At the table: Nolan, Nate, Jay, Christa, Joseph, Brittany

The players met on the road to Phandalin, where Thom made a “friend” named “Friend.”

In town, the party talked to a townsperson, checked the quest board, spoke with the Quest Master, and visited the inn. Choosing the Gnomengarde Quest — warn the gnomes about the dragon, with a bonus for bringing back any magical objects — earned them the Quest Master’s first mention of dragon rumors. The innkeeper offered limited intel on the gnomes (tinkerers, reclusive), and the party noticed a strange person watching them at the inn. Nothing further at the time — but remember him.

They traveled toward Gnomengarde and camped overnight a few miles out. Sage took first shift; Bean was out like a light; Thom and “Friend” enjoyed their mulled earth. On second shift, Hamish noticed a wild boar, attacked, and missed. The boar ran into camp, where Bean tried attacking, missed, and took damage for her trouble. Barnaby hit it with Dragon’s Breath for substantial damage; Sage tried to soothe the boar for a close-up attack (failed), then reluctantly landed the killing blow with an arrow.

The party preserved the boar for food and finished their long rest.

Play resumes the next morning.