Local map · Town

Phandalin

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Phandalin

Map key
  1. Stonehill Inn — rooms, stew, and the stranger who watched the party in Session 1
  2. Barthen's Provisions — general goods; Barthen bought the party’s gems in Session 9
  3. Lionshield Coster — arms and armor; the party bought a bow, shield and whip here in Session 9
  4. Phandalin Miner's Exchange — Guildmaster Thornton. A trap door in the floor, and stairs under the town.
  5. Townmaster's Hall — Harbin's office, behind several bolts
  6. Harbin Wester's home — site of Bean's unauthorized visit
  7. Shrine of Luck — Tymora's small shrine on the square

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Key

  1. Stonehill Inn — rooms, stew, and the stranger who watched the party in Session 1
  2. Barthen's Provisions — general goods; Barthen bought the party’s gems in Session 9
  3. Lionshield Coster — arms and armor; the party bought a bow, shield and whip here in Session 9
  4. Phandalin Miner's Exchange — Guildmaster Thornton. A trap door in the floor, and stairs under the town.
  5. Townmaster's Hall — Harbin's office, behind several bolts
  6. Harbin Wester's home — site of Bean's unauthorized visit
  7. Shrine of Luck — Tymora's small shrine on the square

The party’s home base — a frontier town of farmers and prospectors where every job so far has started. Harbin Wester posts contracts from behind a well-bolted door, the Miner’s Exchange hides a Zhentarim guildmaster, and the inn is where a strange figure first watched the party in Session 1.

As of Session 7 the town is fuller and edgier than the party has ever seen it: the inn crowded with locals talking low about something nobody named, the midwife evacuated in from Umbrage Hill, a dead dwarf carried through the door to his brother, and — before the night is out — word that a dragon has levelled the hill she came from.

The dragon news brought anger at Harbin in Session 8. By the next morning the party had reunited, rested and told him about the Zhentarim below the town. Thom and Bean described the long trapped mining passage, occupied hall and Thornton’s office, and their escape through another hatch. The whole party heard their account; no exact tunnel plan or escape-hatch position is recorded.

Three hooded figures searched the inn that night. The innkeeper honored the alibi Thom bought for 3 gp, and nobody disturbed the party’s sleep.

The Lionshield Coster was locked at night but open for the morning’s bow, shield and whip purchases. Barthen’s Provisions supplied Thom’s scroll materials and component pouch, then bought the party’s gems. Several houses still stand burned open to the weather.

Harbin paid 300 gp for the intelligence and entrance information, and issued three jobs at 150 gp each. The party left with Don-Jon Raskin for Mountain’s Toe Gold Mine first, planning to return for the logging supplies before continuing to the Loggers’ Camp and Butterskull Ranch (Session 9).